Changelog

All notable changes to nannou should be documented below! From the most recent, back to the origins.


Unreleased

  • Add GL backend to default backends for better WASM support.
  • Add CI for testing the wasm32-unknown-unknown target.
  • Enable wgpu/webgl when wasm feature is enabled.
  • Update minimum wgpu version to 0.11.1, update winit to 0.26.
  • Merge the nannou_egui repo into the main nannou repo.
  • Move nannou_conrod and nannou_timeline into a new repository: https://github.com/nannou-org/nannou_conrod. Both crates are deprecated in favour of nannou_egui.

nannou 0.18.1 (2021-12-17)

  • Expose missing begin() method in geom::path::Builder.
  • Set window class for X11 running apps.
  • Ensure wakeup calls (UserEvents) provide updates in Wait mode.

Version 0.18.0 (2021-11-15)

wgpu 0.9 -> 0.11

Note: As of wgpu 0.10, all nannou projects now require either:

  1. The following line in their top-level cargo manifest:
    resolver = "2"
    
    OR
  2. All packages must use the 2021 edition (or later) of Rust, e.g.
    edition = "2021"
    

This requirement is due to wgpu 0.10's reliance on the new version of cargo's dependency resolver and how it unifies features. Without either of the above amendments, you will likely run into strange upstream compilation errors. You can read more about the cargo dependency resolver versions here:

https://doc.rust-lang.org/cargo/reference/resolver.html#resolver-versions

  • As of wgpu 0.10, it is now pure Rust! No more SPIR-V cross.
  • The concept of the wgpu SwapChain has been removed by merging it into the Surface, simplifying internals and improving approachability.
  • WGSL is now wgpu's default shader format. All internal shaders and examples have been updated to use WGSL instead of SPIR-V.
  • A new spirv feature has been added that enables the old behaviour of accepting SPIR-V. This is disabled by default to try and keep build times low.
  • TextureUsage, BufferUsage, ColorWrite are renamed to plural.
  • Renamed TextureUsage consts: SAMPLED -> TEXTURE_BINDING, STORAGE -> STORAGE_BINDING.
  • Renamed InputStepMode to VertexStepMode.
  • Readable storage textures are no longer a part of the base API. They are now exposed via format-specific features, non-portably.
  • Added limits for binding sizes, vertex data, per-stage bindings, and others.
  • Adds ability to request a software (fallback) adapter.

For more details, see the wgpu CHANGELOG:

  • 0.10: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#v010-2021-08-18
  • 0.11: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgpu-011-2021-10-07

General

  • Update lyon to version 0.17.
  • Refactor the nannou::mesh module into a nannou_mesh crate, re-exported to maintain the same API.
  • Refactor the nannou::wgpu module into a nannou_wgpu crate, re-exported to maintain the same API.
  • Remove the nannou::ui module in favour of providing a nannou_conrod crate. See the updated examples/ui/conrod examples to find out how to update. Note that input must now be manually submitted to the Ui and is no longer done automatically by the nannou App. The easiest approach is to register a raw_event function with the Ui's window. Refer to the updated examples for demonstration.
  • Add community tutorials section to the guide.
  • Provided an user-friendly way to get the character value of a pressed keyboard key.
  • Clear surface background automatically when re-allocated. Can set the clear color via WindowBuilder::clear_color().
  • Provided a method which allows users to specify an initial default LoopMode in both SketchBuilder and Builder. Updated the relevant example to showcase the new functionality.
  • Remove unused daggy dependency.
  • Avoids calling update under LoopMode::Wait if no events were received.

nannou 0.17.1 (2021-07-02)

  • Fix some edge-cases in the behaviour of io::safe_file_save.

Version 0.17.0 (2021-06-20)

Upgrade WGPU to 0.9

Most changes have been about renaming Blend-related data structres and fixing shaders to avoid sampling textures inside of conditionals (wgpu validation layer found this one).

  • Item Name changes:
    • BlendState -> BlendComponent
    • wgpu::Extend3d::depth -> wgpu::Extend3d::depth_of_array_layers
    • Float tpes are now typed more descripively. E.g., Float2 -> Float32x2

Refactor core of nannou into nannou_core crate

  • Add a new nannou_core crate, targeted towards headless or embedded apps, libraries and rust-gpu.
  • Move the color, geom, math and rand crates into nannou_core.
  • Remove the geom::Graph type due to lack of strong use-case and no reports of use.
  • Remove generic scalar param from Draw API in favour of using f32 generally.
  • Remove cgmath computer graphics linear algebra lib in favour of glam for faster compile times, simpler API, easier documentation, no_std support and more.
  • Refactor the Rect and Cuboid method implementations that expose Point and Vec to avoid breakage. Previously, our Point and Vector types were generic, however as of switching to glam this is no longer the case. Instead, methods that used these types are now implemented independently for Rect<f32> and Rect<f64> (likewise for Cuboid).

General

  • Fix a bug in text::line::Infos iterator where reported character index was incorrect.
  • Fix glyph_colors miscoloring on resize.
  • Enable serializing of color types.
  • Enable nannou_laser features for documentation build.
  • Update dependencies:
    • conrod_* from 0.73 to 0.74.
    • noise from 0.6 to 0.7 (image feature no longer enabled).
    • rand from 0.7 to 0.8 (changes gen_range(a,b) to gen_range(a..b))

Version 0.16.0 (2021-04-21)

  • Add ability to color characters individually to Draw API, i.e. draw.text().glyph_colors(color_iter).
  • Add a app.quit() method to allow for quitting the application without user input.
  • Use the instant crate rather than std::time::Instant in preparation for wasm support.
  • Fix a major memory leak and various resize crashes - thanks danwilhelm!
  • Fix non-uniform scaling in Draw API.

Update to wgpu 0.7

These changes mostly involved renaming of items, though also included some significant refactoring of the wgpu::RenderPipeline.

  • The wgpu::RenderPipelineBuilder had some methods added, some removed in order to more closely match the newly refactored wpgu::RenderPipeline. Documentation of RenderPipelineBuilder methods has been added to match the upstream wgpu docs of the associated fields.
  • The Sampler binding type now requires specifying whether or not it uses the Linear option for any of its minify, magnify or mipmap filters. A wgpu::sampler_filtering function was added to make it easier to retrieve this bool from the SamplerDescriptor.
  • The vertex buffer IndexFormat is now specified while setting the index buffer in the render pass command, rather than in the render pipeline descriptor.
  • Item name changes include:
    • PowerPreference::Default -> PowerPreference::LowPower
    • TextureUsage::OUTPUT_ATTACHMENT -> TextureUsage::RENDER_ATTACHMENT
    • TextureComponentType -> TextureSampleType
    • component_type -> sample_type (for textures)
    • BlendDescriptor -> BlendState
    • VertexAttributeDescriptor -> VertexAttribute
    • BindingType::SampledTexture -> BindingType::Texture
    • ColorStateDescriptor -> ColorTargetState
    • DepthStencilStateDescriptor -> DepthStencilState
    • VertexBufferDescriptor -> VertexBufferLayout
  • Also updates related dependencies:
    • conrod_derive and conrod_core to 0.72.

Update to wgpu 0.6

For the most part, these changes will affect users of the nannou::wgpu module, but not so much the users of the draw or ui APIs. Find the relevant wgpu changelog entry here.

  • Window::current_monitor now returns a result.
  • wgpu::Device::create_buffer_with_data has been removed in favour of a new wgpu::DeviceExt::create_buffer_init trait method that takes a wgpu::BufferInitDescripor as an argument.
  • wgpu::BufferDescriptor now requires specifying whether or not the buffer should be mapped (accessible via CPU) upon creation.
  • The swap chain queue submit method now takes an iterator yielding commands rather than a slice.
  • The async API for mapped reads/writes has changed.
  • wgpu::Buffers can now be sliced.
  • wgpu::PipelineLayoutDescriptor requires specifying push_constant_ranges.
  • The render pass set_vertex_buffer method now takes a buffer slice directly, rather than a range.
  • A new wgpu::TextureViewInfo type was added. It represents the wgpu::TextureViewDescriptor parameters that were supplied to build a wgpu::TextureView.
  • A top-level wgpu::Instance type has been introduced.
  • Load and store ops have been consolidated into a wgpu::Operations type.
  • wgpu::Binding was renamed to wgpu::BindGroupEntry.
  • A RowPaddedBuffer abstraction was added to more gracefully/safely handle conversions between wgpu::Buffers and wgpu::Textures.
  • Updates some dependencies:
    • audrey to 0.3.
    • winit to 0.24.
    • conrod_derive and conrod_core to 0.71 (nannou_timeline only).

nannou_audio

  • Update to CPAL 0.13.1 and from sample to dasp_sample.
  • Add the ability to specify a device buffer size.
  • Allow fallback to device default sample rate.
  • Add builder method for specifying a stream error callback. This replaces the render_result/capture_result functions.
  • Switch from failure to thiserror for error handling.
  • Rename format to config throughout to match cpal 0.12.
  • Fix bug where stream channel count could be greater than specified.

Version 0.15.0 (2020-10-04)

Update to WGPU 0.5

For the most part, these changes will affect users of the nannou::wgpu module, but not so much the users of the draw or ui APIs. Find the relevant wgpu changelog entry here.

  • The y axis has been inverted for wgpu pipelines, meaning the y axis now increases upwards in NDC (normalised device coordinates). This does not affect the Draw or Ui APIs, but does affect users creating custom render pipelines. The updated wgpu examples should demonstrate how to deal with this change.
  • wgpu::Device no longer offers a generic buffer creation method, instead requiring that users upload all data as slices of bytes. This required adding some small unsafe functions for converting data (most often vertices, indices and uniforms) to bytes ready for upload to the GPU. See the new wgpu::bytes module docs for details.
  • wgpu::VertexDescriptor trait has been removed in favour of a new wgpu::vertex_attr_array! macro. See updated wgpu examples for a usage demonstration.
  • wgpu::BindGroupLayout now requires the texture component type for sampled texture binding types. This means wgpu users may now need to switch between render pipelines if dynamically switching between textures at runtime.
  • wgpu::Texture and wgpu::TextureView now expose a component_type method, allowing for easy retrieval of the wgpu::TextureComponentType associated with their wgpu::TextureFormat.
  • Fixes a bug where sometimes Draw items could be drawn with an incorrect blend mode, primitive topology or bind group.
  • wgpu::Queues no longer requires mutable access when submitting command buffers. This allowed for the removal of the awkward Mutex that was exposed when providing access to the window's swapchain queue.
  • The Frame::TEXTURE_FORMAT has changed from Rgba16Unorm to Rgba16Float, as the Rgba16Unorm format was removed from the WGPU spec due to lack of consistent cross-platform support. Similarly, image::ColorType's that were previously mapped to Unorm formats are now mapped their respective Uint formats instead.
  • Update to conrod 0.70 to match wgpu dependency version.
  • Remove threadpool crate in favour of futures crate thread pool feature. This is necessary in order to run TextureCapturer futures now that they take advantage of rust's async futures API.
  • Adds the num_cpus dependency for selecting a default number of worker threads for the TextureCapturer's inner thread pool.

Texture Capturing Fixes and Improvements

  • Fixes the issue where TextureCapturer could spawn more user callbacks than there where worker threads to process them.
  • Fixes the issue where an application might exit before all window.capture_frames(path) snapshots have completed.
  • Provides a TextureCapturer::await_active_snapshots(device) method that allows to properly await the completion of all snapshot read futures by polling the device as necessary.
  • TextureCapturer::new now takes the number of workers and optional timeout duration as an argument.
  • Snapshot::read_threaded has been removed in favour of a single Snapshot::read method that is threaded by default. The old synchronous behaviour can be emulated by creating the TextureCapturer with a single worker. Likewise, window.capture_frame_threaded has been removed in favour of window.capture_frame for the same reason.
  • New app::Builder and window::Builder max_capture_frame_jobs and capture_frame_timeout methods have been added to allow for specifying the number of worker threads and optional timeout duration for the windows' inner TextureCapturers.

nannou_laser 0.14.3 (2020-05-19)

  • Add support for enabling/disabling draw path reordering.

nannou_laser 0.14.2 (2020-05-15)

  • Update lasy to 0.4. Adds better support for points and improved euler circuit interpolation.

nannou_laser 0.14.1 (2020-05-06)

  • Add ilda-idtf feature to nannou_laser.

nannou 0.14.1 (2020-05-06)

  • Fix bug where draw::Renderer was initialised with an incorrect scale factor.
  • Fix Vector::angle_between implementation.

Version 0.14.0 (2020-04-24)

  • Relax trait bounds on many mesh types.
  • Add Rgb8 and Rgba8 type aliases.
  • Add vec2.rotate(radians), Vector2::from_angle, a.angle_between(b), vec.magnitude() and vec.magnitude2() inherent methods.
  • Add rgb_u32 for creating color from hex literals.
  • Fix .z_radians() behaviour.
  • Simplify the fullscreen API. #521.
  • Adds a set_version script for synchronising version updates across nannou crates.
  • Add a random_ascii() function.
  • Add many more "Generative Design" and "Nature of Code" examples.
  • Fix bug where capture_frame_threaded was not actually threaded.

The Great Repository Refactor

  • Move nannou src and tests into a nannou subdirectory.
  • Move nannou_audio into the nannou repo.
  • Move nannou_isf into the nannou repo.
  • Move nannou_laser into the nannou repo.
  • Move nannou_osc into the nannou repo.
  • Move nannou_timeline into the nannou repo.
  • Move guide into the nannou repo.
  • Add all crates under a single workspace.
  • Update README.md with a repository overview.
  • Move run_all_examples.rs test into a new scripts/ directory. Add ability to run examples of specific packages in the workspace.
  • Move nature_of_code examples
  • Move CHANGELOG into the guide.
  • Switch from travis CI to a github workflow.

Guide

  • Add a "Sketch vs App" tutorial.
  • Add a "Window Coordinates" tutorial.
  • Add "OSC Introduction" and "OSC Sender" tutorials.
  • Ensure the "Drawing 2D Shapes" tutorial code is tested.
  • Add automated testing of all guide code on each PR to nannou repo.

Draw API

  • Update to lyon 0.15.
  • Re-add support for colored vertices on polygons.
  • Added blend modes, e.g. draw.blend(blend_desc).
  • Added scissor, e.g. draw.scissor(rect)
  • Added transforms, e.g. draw.scale(s), draw.rotate(r).
  • Removed many relative positioning methods in favour of draw transforms.
  • Add draw.texture API.
  • Rename all APIs taking points, points_colored and points_textured to take iterators yielding tuples, e.g. point, (point, color), (point, tex_coords).
  • Add support for .points_textured(tex, pts) to draw.mesh(), draw.path() and draw.polygon().
  • Add support for draw.sampler(sampler_desc), for specifying a draw context with a custom texture sampler.
  • Add draw.triangle_mode(), draw.line_mode() and draw.point_mode() for switching between render pipeline primitive topology.
  • Add GPU caching of glyphs for text drawn via draw.text(). Allows for much higher-performance text rendering.
  • Add draw.arrow() API.
  • New examples of the new APIs in the nannou/examples/draw/ directory.

WGPU API

  • Simplified texture loading, e.g. Texture::from_path and Texture::from_image.
  • Simplified TextureView creation via Texture::view builder.
  • Add RenderPipelineBuilder.
  • Add BindGroupLayoutBuilder.
  • Add BindGroupBuilder.
  • Add RenderPassBuilder.
  • Add wgpu::shader_from_spirv_bytes helper function.

LASER API

  • Add non-blocking LASER DAC detection via Api::detect_dacs_async.
  • Add error callback to LASER stream API.
  • Expose some missing setters on the LASER stream handles.
  • Add nicer socket address and error handling to nannou_laser::ffi.

Version 0.13.1 (2020-03-05)

  • Add Texture::inner producing a reference to the inner texture handle.
  • Add Texture::into_inner producing the inner texture handle.
  • Add Into<TextureHandle> impl for Texture
  • Add Texture::into_ui_image.

Version 0.13.0 (2020-03-05)

  • Transition from vulkano to wgpu for all graphics handling!
    • Fixes llooooooooooottss of macOS bugs.
    • The draw and ui APIs now render via wgpu.
    • Replace vk module with wgpu module.
    • Replace examples/vulkan with examples/wgpu.
    • Big step towards enabling web target.
    • Add wgpu::TextureBuilder to simplify texture building process.
    • Add wgpu::TextureReshaper for writing a texture to another of differing size, format and sample_count.
    • Add wgpu::TextureCapturer for reading textures onto CPU as images.
  • Update to winit 0.21. Another big step towards enabling web target. Also includes an overhaul of the application loop which should be significantly simpler.
  • Update view function API to take Frame by value rather than by reference. For example, rather than:
    fn view(app: &App, model: &Model, frame: &Frame) {}
    
    the view function signature now must look like:
    fn view(app: &App, model: &Model, frame: Frame) {}
    
    This was necessary to enable ergonomic texture capturing.
  • frame.submit() can now be used to submit the frame to the GPU before the end of the view function.
  • nannou::sketch now returns a SketchBuilder. This allows for specifying the sketch .size(w, h), but now requires that .run() is called (or the sketch won't do anything!).
  • A .size(w, h) builder has been added to the app::Builder type that allows for specifying a default window size.
  • Add window.capture_frame(path) method for capturing the next frame to an image file at the given file path.
  • Add a simple_capture.rs example.
  • Add a capture_hi_res.rs example.
  • sketch's now need a call to .run() to do anything.
  • sktech's now support a .size(width, height) builder method for setting window size.
  • The app::Builder now also supports a .size(width, height) method for specifying the default window width and height.
  • LoopModes have been simplified:
    • Wait no longer requires update_following_event or update_interval
    • NTimes no longer requires update_interval
    • Refresh no longer requires minimum_update_interval or windows

Version 0.12.0 (2019-11-03)

  • Update vulkano dependencies to 0.16 in order to address metal related bug on macOS.
  • Update conrod dependencies to 0.68 for vulkano patch. New version includes copy/paste, double-click select and shift-click select support for the TextEdit widget.
  • [Breaking] Small change to Vulkan debug items.
  • [Breaking] New fields have been added to DynamicState.
  • Update shade_runner to 0.3 for vulkano patch.
  • Frame command buffer builder no longer provides access to unrelated secondary buffer methods.

Version 0.11.0 (2019-09-17)

  • Update vulkano and shaderc dependencies to fix linux build issues.
  • Add an example that demonstrates using the Draw API with multiple windows.
  • Fix a bug where Draw::to_frame would panic! when used between multiple windows.
  • Add lyon for 2D tessellation.
  • A new geom::path() API has been added that allows for building 2D vector graphics paths as an iterator yielding lyon::path::PathEvents. This adds support for curves, arcs, sub-paths and more.
  • A draw.path() API has been added to allow for taking advantage of paths via the Draw API. draw.path().stroke() produces a path that will be rendered via stroke tessellation, draw.path().fill() produces a path that will be rendered via fill tessellation.
  • The draw.polyline() and draw.line() APIs are now implemented in terms of draw.path().stoke().
  • All known polyline bugs should be fixed.
  • draw.polygon() has been updated to use lyon's FillTessellator allowing for concave shapes.
  • draw.polygon() now supports optional stroke tessellation of its outline and includes a suite of stroke option builder methods including line join types, stroke weight, stroke color, etc. See the SetStroke method docs to find all new methods now available.
  • .no_fill() and .stroke(color) can be called on all polygon types to indicate that no fill tessellation is required or to specify stroke color respectively.
  • All other draw API polygons (rect, quad, tri, ellipse) have been implemented in terms of draw.polygon(), allowing them to take advantage of the same stroke tessellation options.
  • The line thickness methods have been replaced with stroke_weight and weight methods.
  • Fixes a pretty severe bug where any draw primitives that use the intermediary mesh would produce incorrect triangulation indices if they weren't the first instance to be created.
  • draw.polygon() will temporarily lose support for individually colored vertices. This is due to limitations with lyon's FillTessellator, however these are in the process of being addressed.
  • draw.tri() and draw.quad() now expect Point2s instead of Point3s. This was a trade-off in order to take advantage of the lyon tessellators which only support 2D geometry. Currently, the draw API's 3D story is very limited anyway, and this can likely be revisited as a part of a larger 3D tessellation overhaul. For now, draw.mesh() can still be used for drawing arbitrary 3D via the draw API.
  • Introduce notosans crate for guaranteed default fallback font. Can be disabled by disabling default-features.
  • Refactor default font out of ui module into app module.
  • Add text module along with text::Builder and Text APIs. Allows for laying out multi-line, justified, auto-wrapping text.
  • Add draw.text("foo") API. Currently quite slow as it uses the draw.path() API internally, but this can be improved in the future by adopting a glyph cache.
  • Add simple_text.rs and simple_text_path.rs examples.

Version 0.10.0 (2019-07-21)

  • Change the view function signature to take Frame by reference rather than by value.
  • Remove depth format constants in favour of querying supported formats.
  • Update from palette 0.2 to 0.4.
  • Add shorthand color constructors to the color module.
  • Remove nannou named colors in favour of using palette's.
  • Added a named_color_reference.rs example for finding suitable colors and to act as a test of color accuracy.
  • Change the Frame image type from the swapchain color format (non-linear sRGB) to a linear sRGB format for better consistency across platforms.
  • Add Window::rect method.
  • Add simple_audio_file.rs playback example.
  • Add a new NTimes loop mode.
  • Separate the OSC API out into a nannou_osc crate.
  • Separate the audio API out into a nannou_audio crate.
  • Update laser examples for switch from lasy to nannou_laser.
  • Update deps:
    • rand 0.7
    • conrod 0.66
    • vulkano 0.13

Version 0.9.0 (2019-05-28)

  • Change graphics rendering backend from glium to vulkano! This affects a wide range of nannou's API including:
    • Window creation and methods. Each window now has it's own associated Vulkan swapchain and related methods.
    • The Frame API now wraps a single swapchain image and a vulkan command buffer builder.
    • The draw API's renderer now renders via a vulkan pipeline.
    • The Ui API's renderer now renders via a vulkan pipeline.
    • The App includes methods for accessing the vulkan instance.
    • The App can be built with a custom vulkan instance and custom debug callback function.
    • A suite of examples demonstrating low-level vulkano access have been added.
  • Improve the clarity of the App creation process by introducing an app::Builder type. Examples have been updated accordingly.
  • The view function is now called separately for each frame for each window, rather than a single frame for all windows at once. The window a frame is associated with can be determined via Frame::window_id.
  • A suite of new event handling functions have been added as an alternative to matching on the raw Event type. This has simplified a lot of the examples. See the app::Builder and window::Builder docs for the newly available methods and more documentation.
  • Add Window::grab_cursor and Window::hide_cursor methods.
  • Add window::SwapchainFramebuffers helper type.
  • Add vk::Framebuffer to simplify framebuffer management.
  • Remove the state::time::Duration type in favour of a DurationF64 trait.
  • Prefer sRGB colour formats when building swapchain.
  • Update deps:
    • conrod crates 0.65
    • image 0.21
    • noise 0.5
    • pennereq 0.3
    • rand 0.6
    • sample 0.10
    • winit 0.19
  • Fix mouse positioning on HiDPI macOS displays.
  • Draw to an intermediary frame before resolving to the swapchain to simplify MSAA and keeping the image consistent between frames.
  • Add some laser streaming examples using the nannou-org/lasy crate.

Version 0.8.0 (2018-07-19)

  • Update deps: glium 0.22, image 0.19.
  • Change random_range to check that min is smaller than max, swapping the two if not. This avoids some common panic!s.
  • Add expanding conversion implementations that vector types.
  • Add custom Vector types - replaces the use of cgmath::{VectorN, PointN} types.
  • Update rand to version 0.5.
  • Add geom::scalar module. Move DefaultScalar to scalar::Default.
  • Fix the order of geom::line vertices.
  • Add a draw.polygon() API.
  • Remove geom::polyline module.
  • Add geom::line::join module with miter submodule implementation.

Version 0.7.0 (2018-06-13)

  • Add better panic! message to map_range if cast fails.
  • Add many items to prelude (audio, io, math, osc, ui, window).
  • Change event positioning types to use DefaultScalar.
  • Implement draw.polygon()
  • Implement draw.mesh()
  • Update internal IntoDrawn API to support a dynamic number of arbitrary vertices.
  • Update Drawing API to allow builders to produce new Drawing types.

Version 0.6.0 (2018-06-07)

  • Add beginnings of Nature of Code and Generative Gestaltung examples.
  • Add App::elapsed_frames method.
  • Remove app.window.id field in favour of more reliable app.window_id method.
  • Change ui::Builder so that it no longer requires window::Id. Now defaults to focused window.
  • Fix several HiDPI related bugs introduced in the last winit update.
  • Add support for rotation and orientation to draw API.

Version 0.5.2 (2018-04-28)

  • Improve efficiency of the App proxy by only making OS calls when needed.

Version 0.5.1 (2018-04-26)

  • Add Ui::draw_to_frame_if_changed method which only draws if necessary.
  • Add README to nannou-package.
  • Add missing Cargo.toml details to nannou-package.
  • Add an io module with some helper functions simplifying std::io.
  • Add fmod function to math module.

Version 0.5.0 (2018-04-17)

  • Add simple accessor field for getting the time since app start in secs.
  • Add ability to adjust glyph cache size for text (ui).
  • Update to glium 0.21 and conrod 0.59.
  • Remove app.window.* fields in favour of app.window_rect() method.
  • Enable vsync and 4x multisampling by default.
  • Add fullscreen toggle keyboard shortcuts.
  • Add nannou-new and nannou-package tools.
  • Add Draw::line along with custom line builders to Drawing.
  • Change draw::Background coloring API to match the SetColor API.
  • Change OSC default binding address from 127.0.0.1 to 0.0.0.0.
  • Add many new items to prelude.
  • Add more Rect constructors.
  • Add Range::lerp method.
  • Window name defaults to "nannou - exe_name" if no name is given.
  • Correct existing and add missing geometry scalar default types.

Version 0.4.0 (2018-03-25)

  • Add hsv (aka hsb) color builder methods to Draw API.
  • Add nicer panic message for when max_supported_input/output_channels methods fail.
  • Add Ellipse::triangle_indices method.
  • Improve efficiency of geom::graph::node::Transform.
  • Add a Duration wrapper with simpler access methods (secs, ms, etc).
  • Add quad, rect and tri methods to Draw API.
  • Add draw::mesh::vertex::IntoPoint trait with many impls.
  • Add geom::centroid function.
  • Add Quad::bounding_rect and bounding_cuboid methods.
  • Add more geom::Vertex impls.
  • Add Drawing<Ellipse>::radius method.
  • Fix bug in audio input stream.
  • Add simpler Frame clear methods.
  • Add simpler App constructors.
  • Fix bug where mesh types would not clear properly.
  • Remove color module from prelude to avoid ui module conflicts.
  • Add named colors.
  • Add draw module. A high-level, simple, expressive graphics API.
  • Add mesh module. Supports meshes with custom channels and layouts.
  • Add geom::Graph for composing together geometric primitives.
  • Add new triangles iterators to geom::quad and geom::rect modules.
  • Add geom::cuboid module.
  • Add geom::polyline module.
  • Add geom::line module.

Version 0.3.0 (2018-02-18)

  • Add audio::Stream::id method.
  • Add ExactSize and DoubleEnded iterator implementations for audio::Buffer.
  • Update for input stream support.
  • Add support for audio input devices and streams
  • Expose helper Vector and Point constructors in prelude.
  • Add state module for tracking mouse, keyboard and window state.
  • Add geom module. Includes basic 2D primitives (lines/text).
  • Add ease module which re-exports the pennereq crate.
  • Add map_range, partial_max, min, clamp math functions
  • Begin implementation of tutorial basics examples.

Version 0.2.0 (2017-12-12)

  • Add support for audio output device and streams.
  • Add OSC support.


BEGINNING OF CHANGELOG